![]() ![]() J: I can see where you are coming from, not everybody plays video-games every day! Though during my play-through, I couldn’t find any choice in this game. For that reason, it still has the appeal of playing a game and one that we can control just like a “Choose Your Own Adventure” concept. And the other group would be audience like myself who aren’t quite as skilled in hand-eye coordination which makes constantly shooting enemies with today’s moving cameras and attacking simultaneously a challenge. Games like this open up a new audience: those that appreciate a good story and a well-crafted atmosphere. Kim: Here’s where I’d have to disagree with you, Jordan. I enjoyed those games, but honestly would have preferred to watch them as animated features. #Layers of fear music series#Games from the Telltale series (The Walking Dead, The Wolf Among Us, Tales of the Borderlands) are a good example, where there is minimal player input while the game focuses on the story. Layers of Fear certainly does this well, as there is a big focus on a demented, twisted story as well as a lingering atmosphere to accompany it. This can be a good thing, as it forces developers to write decent stories to accompany their games. Jordan: Recently there has been a movement – if you could call it that… more of a trend I guess – of movies and video games moving closer together. ![]() Watch our gameplay footage and then read their review. Layers of Fear is no different, and we couldn’t come together on a single score, so Kim and Jordan got together and talked it over. Many games can be divisive, as play styles and personal investment can really have a big effect on the satisfaction. The player must navigate through both a constantly changing Victorian-era mansion and ghastly visions of the painter’s fragile and crumbling psyche. Players take control of a painter whose sole purpose is to finish his Magnum Opus. Layers of Fear is a first-person psychedelic horror game with a heavy focus on story and exploration. ![]()
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